Here is the plan:
#1 - The golem texture. Find out which is which.
#2 - Find out what piece goes where, by numbering each side rather visibly.
#3 - Find out if the textures are shared between all three, if they are unique.
#4 - Depending on results, go forward with either one or three textures.
Update March 11:
Figuring out which is which, I figured I could 'paint by number' to find which faces go where. Turns out that using this method also shows me that the UV mapping of the golem's model possibly isn't going to be playing nice in the game (The bronze at least, the sandstones seem unaffected), as I managed to make camouflage golems, effectively. Still fun looking though.
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